Technical Artist, Horizon/VR

Meta Platforms, Inc.
Published
September 23, 2022
Location
LOS ANGLS Air Force Base, CA
Category
Job Type

Description

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Technical Artist, Horizon/VR

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Los Angeles, CA | Seattle, WA | Burlingame, CA | Remote, US+ 3 more

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A Technical Artist is the key bridge between artists and engineers, and Meta Reality Labs is currently looking for a passionate team member to closely work with graphics programmers to build the next cutting-edge real-time graphics and technology for VR/AR.

Technical Artist, Horizon/VR Responsibilities

* Partner closely with the engineering, prototyping, and design teams to define and develop content.
* Design, manage and maintain the pipeline from engineers to artists and designers through to deployment.
* Optimize assets and content creation workflows through improved tooling.
* Instructing artists and designers on asset creation, modeling, and texturing best practices.
* Thrive in a dynamic, fast-paced environment.
* Develop broad technical expertise to assist in a wide variety of technical and artistic tasks.
* Quickly solve issues and unify vision with cross-functional peers.

Minimum Qualifications

* 3+ years experience with Python, PySide/PyQt, C#, C++, or JavaScript.
* 3+ years of experience in game/VR development as a Technical Artist.
* Experience with profiling and optimization techniques.
* Experience working with shaders.
* Experience creating 3D pipeline tools including asset management, performance testing, and asset/pipeline validation.
* Experience collaborating on multi-disciplinary teams.
* Experience communicating across team members including engineers and artists with demonstrated techniques for improving communication.
* Experience making tools and automation for one or more packages like Maya, Houdini, Substance Painter, Substance Designer, ZBrush, Knald, Marmoset, Photoshop, etc.
* Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.

Preferred Qualifications

* Knowledge of low level real-time graphics pipeline concepts.
* Prototype, profile, and optimize shaders.
* Experience with Unity.
* Experience with proprietary in-house engines.
* Experience working with Git and/or other revision control software
* Virtual reality experience (Rift, Vive, GearVR, etc.).
* Knowledge of emerging technologies.
* Experience building applications for mobile platforms.

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About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to [Click Here to Email Your Resumé].

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